Sep 09, 2006, 01:52 PM // 13:52
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#2
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
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Quote:
Originally Posted by Goblinmatt
I made one this morning mainly becuase I never really used rits. I put together a fast build pretty much whats on the wiki. Ive been doing pretty good in the arena but I just wanna make sure im doing everything right.
I have the +5 armor if you control 1 spirt, 2 spirit etc. armor. No runes yet Gonna have to buy them.
And a 20/20 communing staff and offhand.
Any tips? Right now im just doing RA and some TA but will probally be doing GvG in a few days.
Thanks
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20/20 is useless on a ritual lord.
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Sep 09, 2006, 02:19 PM // 14:19
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#3
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Forge Runner
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Use a +5e axe/sword of enchanting and your choice of offhand, (I usually go with a 20% recharge/+30 health communing focus or a +45/+5 while enchanted focus).
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Sep 09, 2006, 02:34 PM // 14:34
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#4
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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I wouldn't go with +45/e, ritual lord is one of the first things the opposition will want off if they're intelligently removing enchantments.
Why lengthen enchantment sword? Fortitude offers more benefit imo.
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Sep 09, 2006, 03:45 PM // 15:45
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#5
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Quote:
Originally Posted by Skuld
I wouldn't go with +45/e, ritual lord is one of the first things the opposition will want off if they're intelligently removing enchantments.
Why lengthen enchantment sword? Fortitude offers more benefit imo.
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Ritual Lord isn't an enchantment. It cant be removed and thats why its overpowered...
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Sep 09, 2006, 03:50 PM // 15:50
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#6
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Ascalonian Squire
Join Date: Feb 2006
Location: UK
Guild: Ascending Phoenix
Profession: W/Mo
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It's not overpowered as unless the ritual lord brings an energy focus to swap for more energy they will be in trouble. Boon of Creation is an enchantment and that is what gives most rit lords they energy they need. Therefore u have the 20% Longer ench mod.
But as Skuld pointed out a good team will strip Boon of Creation from the Rit lord causing serious energy problems.
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Sep 09, 2006, 05:29 PM // 17:29
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#7
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by master_of_puppets
Ritual Lord isn't an enchantment. It cant be removed and thats why its overpowered...
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What, you can't understand my shoddy sentance structuring?
I meant the "ritual lord"/spirit spammer character will be the first character they'll want enchantments removed from, ie boon
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Sep 09, 2006, 10:11 PM // 22:11
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#8
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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You want the 20% enchantment mod for boon of creation. And any smart person will have 2 swords/axes if they using pvp characters 1 for echantments the other for health. Also what makes rit lord powerful is not that its not a enchantment its that its not a stance. Everything that is similar to it is a stance serpents quickness, and mantra of recover are both stances and can be removed with wildblow/strike where as you cant remove rit lord at all.
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Sep 10, 2006, 03:37 AM // 03:37
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#9
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Forge Runner
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Quote:
Originally Posted by Skuld
I wouldn't go with +45/e, ritual lord is one of the first things the opposition will want off if they're intelligently removing enchantments.
Why lengthen enchantment sword? Fortitude offers more benefit imo.
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Well, technically I should've said that you should go with an enchanting mod to switch to when casting Boon and a fortitude for everything else. The thing is that you should always be so far in the backline that no person in their right mind would try to overextend to cast a spell on you.
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Sep 10, 2006, 08:09 AM // 08:09
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#10
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Is this for the ideal situation or the most common situation? :P
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Sep 10, 2006, 09:56 PM // 21:56
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#11
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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Quote:
Originally Posted by Skuld
Is this for the ideal situation or the most common situation? :P
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If you're good at GvG? The most common.
But if you're starting out, you probably want that fortitude swap.
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Sep 11, 2006, 12:54 AM // 00:54
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#12
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Guest
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you have a bunch of weapon set slots... use em!
For Rit Lord(which I don't recommend but do run when asked very nicely) I use a +5 e fort mod weapon a totem axe a 45 +5 enchant offhand and a 30 +1 offhand. It not a bad idea to have a negative energy set too. Either way, if your boon gets stripped a lot stick with teh _30 _1 offhand but still cast boon with the totem then switch to the fort. Make sure to stand about a mile away though. Biggest mistake made by rit lords is to get too close. I personally try to avoid using rit lords unless other chars can use their spirits or I need an 8th man and don't think he's the greatest player...
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Sep 11, 2006, 03:04 AM // 03:04
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#13
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Academy Page
Join Date: Mar 2006
Location: Canada
Guild: [NErd]
Profession: N/Mo
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the typical monk set may be applicable for rit lord...especially in the 4 v 4 where u would be most likely be replacing a monk...i.e. 1 set +5 e +30 health axe and offhand...2nd set +15e - 1er wand +15 e -1 er offhand...3rd set -5 energy weapon no offhand... 1st is normal...2nd is when strained wit energy, 3rd hides ur energy when getting e-denialed
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Sep 16, 2006, 02:31 AM // 02:31
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#14
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Krytan Explorer
Join Date: Mar 2006
Location: still lost
Guild: Guy In Real Life [GIRL]
Profession: Mo/
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my two cents: go for +5 armor instead of +30 health. If the 30 is gone it is gone, the +5 armor will stay and will keep you alive longer.
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